In Warhammer 40,000: Space Marine 2, you face relentless hordes of Tyranids and insidious Chaos forces. Equipping the right weapons is crucial for survival and victory. This comprehensive guide covers all available weapons and their upgradeable perks in Warhammer 40,000: Space Marine 2, focusing on Operations mode where you can level up your arsenal.
The image shows a menu where the player can select weapon perks and tiers.
While many weapons are acquired in the campaign, Operations mode is where their true potential is unlocked. Remember to consider class loadouts, as each class has specific weapon restrictions. Heavies wield Heavy Bolters and Multi-Meltas but no melee weapons, while Assaults excel with close-combat weaponry but lack rifles. For a detailed overview of classes and their unique perks, refer to our dedicated classes and perks guide.
Weapon Leveling and Perks in Space Marine 2
Understanding the weapon upgrade system is essential for maximizing your effectiveness.
- Weapons have four tiers: Standard, Master-crafted, Artificer, and Relic. Each tier offers different perk types (Alpha, Beta, etc.) with varying bonuses, impacting firepower, ammo capacity, and other stats.
- Weapon XP is earned through in-mission use. Accumulated XP, along with armory data, allows for tier upgrades. Higher difficulty levels are required to obtain the armory data needed for Artificer and Relic tiers.
- Unlocking perks requires requisition (in-game currency) and activating interconnected perk nodes.
- Prioritize leveling weapons usable across multiple classes to ensure a powerful arsenal regardless of your chosen class.
Primary Weapons: Bolt Rifles and Carbines
The image shows an enemy astartes in the crosshairs of a sniper.
The Adeptus Astartes favor bolter rounds, high-velocity projectiles that tear through enemy flesh. These weapons form the core of the Imperium’s firepower.
Auto Bolt Rifle (Tactical)
- Standard Perks: Honed Precision (reduced spread), Extended Magazine
- Master-crafted Perks: Adamant Precision (spread reduction at low health), Fast Reload, Magazine Restoration, Perpetual Penetration
- Artificer Perks: Fast Reload, Fast Regeneration, Divine Might, Great Might (vs. Terminus enemies)
- Relic Perks: Rapid Health, Perpetual Precision, Rampage (damage boost), Increased Capacity
Bolt Rifle (Tactical)
- Standard Perks: Head Hunter, Extended Magazine
- Master-crafted Perks: Adamant Hunter (headshot boost at low health), Fast Reload, Magazine Restoration, Perpetual Precision
- Artificer Perks: Able Reload, Fast Regeneration, Head Hunter, Able Precision, Great Might, Increased Capacity, Cleaving Fire
- Relic Perks: Rapid Health, Head Hunter, Reloading Immunity, Chaos Eliminator, Rampage, Extended Magazine, Honed Precision, Tyranid Eliminator
Heavy Bolt Rifle (Tactical)
- Standard Perks: Head Hunter, Extended Magazine
- Master-crafted Perks: Adamant Hunter, Fast Reload, Magazine Restoration, Perpetual Precision
- Artificer Perks: Able Reload, Fast Regeneration, Head Hunter, Able Precision, Great Might, Increased Capacity, Cleaving Fire
- Relic Perks: Rapid Health, Perpetual Penetration, Reloading Immunity, Chaos Eliminator, Rampage, Extended Magazine, Honed Precision, Tyranid Eliminator
Stalker Bolt Rifle (Tactical, Sniper)
- Standard Perks: Fast Reload, Long Shot
- Master-crafted Perks: Adamant Precision, Fast Regeneration, Survival Instinct, Adamantine Grip
- Artificer Perks: Head Hunter, Extended Magazine, Increased Capacity
- Relic Perks: Agile Hunter, Fast Reload, Tyranid Eliminator, Reloaded Restoration, Great Might, Chaos Eliminator
Bolt Carbine (Tactical, Sniper)
- Standard Perks: Perpetual Precision, Great Might
- Master-crafted Perks: Elusive Precision, Fast Regeneration, Retaliation, Adamantine Grip
- Artificer Perks: Rapid Health, Head Hunter, Honed Precision, Steel Grip, Extended Magazine, Divine Might, Increased Capacity
- Relic Perks: Adamant Hunter, Fast Regeneration, Gun Strike Reload, Perpetual Precision, Magazine Restoration, Adamantine Grip, Reloading Immunity, Divine Might
Instigator Bolt Carbine (Vanguard)
- Standard Perks: Head Hunter, Extended Magazine
- Master-crafted Perks: Efficient Hunter, Fast Reload, Reloaded Restoration, Adamantine Grip
- Artificer Perks: Finisher Reload, Fast Regeneration, Head Hunter, Honed Precision, Great Might, Increased Capacity, Cleaving Fire
- Relic Perks: Rapid Health, Perpetual Penetration, Fast Reload, Rampage, Reloading Immunity, Adamantine Grip
Oculus Bolt Carbine (Vanguard)
- Standard Perks: Perpetual Precision, Great Might
- Master-crafted Perks: Elusive Precision, Fast Reload, Retaliation, Perpetual Penetration
- Artificer Perks: Finisher Reload, Fast Regeneration, Honed Precision, Reloading Immunity, Extended Magazine, Divine Might
- Relic Perks: Rapid Health, Fast Regeneration, Perpetual Precision, Tyranid Eliminator, Magazine Restoration, Increased Capacity, Great Might, Chaos Eliminator
Bolt Sniper Rifle (Sniper)
- Standard Perks: Fast Reload, Long Shot
- Master-crafted Perks: Finisher Reload, Fast Regeneration, Survival Instinct, Adamantine Grip
- Artificer Perks: Head Hunter, Honed Precision, Extended Magazine, Increased Capacity, Reloading Immunity
- Relic Perks: Agile Hunter, Honed Precision, Tyranid Eliminator, Reloaded Restoration, Great Might, Chaos Eliminator
Primary Weapons: Plasma, Las, Melta, and Heavy Armaments
The image shows the Heavy class firing their Multi-Melta weapon.
Plasma and las weapons offer chargeable shots for increased damage. This section also details the heavy armaments exclusive to the Heavy class.
Las Fusil (Sniper)
- Standard Perks: Perpetual Velocity, Increased Capacity
- Master-crafted Perks: Adamant Velocity, Head Hunter, Adamant Restoration, Amplification
- Artificer Perks: Head Hunter, Fast Regeneration, Amplification, Great Might
- Relic Perks: Instant Health, Perpetual Velocity, Charging Immunity, Brutal Rampage, Increased Capacity, Honed Precision
Plasma Incinerator (Tactical)
- Standard Perks: Common Cooling, Fast Venting
- Master-crafted Perks: Rapid Cooling, Perpetual Velocity, Rampage, Plasma Collection
- Artificer Perks: Adamant Velocity, Supercharged Shot, Common Cooling, Charged Cooling, Adamant Restoration, Blast Radius, Fast Venting
- Relic Perks: Retaliation, Common Speed, Perpetual Velocity, Perfect Speed, Charged Speed, Efficient Charge
Melta Rifle (Tactical, Vanguard)
- Standard Perks: Extended Magazine, Fast Reload
- Master-crafted Perks: Magazine Restoration, Great Might, Adamant Reload, Fast Regeneration
- Artificer Perks: Divine Might, Extended Magazine, First Shot, Fast Regeneration, Fast Reload, Reloading Immunity
- Relic Perks: Elusive Fire, Perpetual Fire, Elusive Range, Perpectual Range
Heavy Bolter (Heavy)
- Standard Perks: Fast Venting, Perpetual Cooling
- Master-crafted Perks: Perfect Cooling, Increased Capacity, Heavy Immunity, Contingency Plan, Head Hunter, Perpetual Penetration
- Artificer Perks: Adamant Restoration, Heavy Might, Adamant Hunter, Heavy Precision
- Relic Perks: Discipline, Fast Venting, Increased Capacity, Great Might, Efficient Precision, Perpetual Cooling, Weapon Strike, Honed Precision
Heavy Plasma Incinerator (Heavy)
- Standard Perks: Common Cooling, Fast Venting
- Master-crafted Perks: Rapid Cooling, Heavy Velocity, Contingency Plan, Plasma Collection, Efficient Charge
- Artificer Perks: Adamant Velocity, Supercharged Shot, Adamant Restoration, Heavy Fire, Weapon Strike
- Relic Perks: Retaliation, Charged Cooling, Heavy Immunity, Elusive Fire, Fast Venting, Plasma Speed
Multi-Melta (Heavy)
- Standard Perks: Increased Capacity, Weapon Strike
- Master-crafted Perks: Elite Restoration, Heavy Fire, Heavy Immunity, Contingency Plan, Perpetual Range
- Artificer Perks: Executioner’s Fire, Heavy Might, Executioner’s Range, Fast Regeneration
- Relic Perks: Death Strike, Increased Capacity, Elite Health, Weapon Strike, Chaos Eliminator
Secondary Weapons: Pistols and Sidearms
The image shows the player charging their Plasma Pistol.
Sidearms are valuable when primary weapon ammo runs low or when a class lacks primary weapon options.
Bolt Pistol (All Classes)
- Standard Perks: Perpetual Precision, Great Might
- Master-crafted Perks: Elusive Precision, Gun Strike Reload, Retaliation, Iron Grip
- Artificer Perks: Perpetual Precision, Head Hunter, Divine Might, Extended Magazine
- Relic Perks: Elite Hunter, Head Hunter, Honed Precision, Rapid Health, Extended Magazine, Divine Might
Heavy Bolt Pistol (Assault)
- Standard Perks: Perpetual Precision, Great Might
- Master-crafted Perks: Elite Precision, Perpetual Precision, Perpetual Penetration, Death Strike, Close Combat, Adamantine Grip
- Artificer Perks: Gun Strike Reload, Head Hunter, Iron Grip, Extended Magazine
- Relic Perks: Adamant Hunter, Honed Precision, Tyranid Eliminator, Rapid Health, Divine Might, Chaos Eliminator
Plasma Pistol (Bulwark, Heavy)
- Standard Perks: Common Cooling, Fast Venting
- Master-crafted Perks: Rapid Cooling, Blast Radius, Rampage, Supercharged Shot
- Artificer Perks: Blast Radius, Perpetual Velocity, Great Might, Plasma Collection, Efficient Charge
- Relic Perks: Perfect Radius, Charged Cooling, Retaliation, Fast Venting
Melee Weapons
The image shows the player wielding a Thunder Hammer.
Melee combat is a significant aspect of Space Marine 2. Mastering these weapons is crucial for surviving the overwhelming enemy hordes.
Chainsword (Tactical, Assault, Vanguard, Bulwark)
- Standard Perks: Armored Strength, Perpetual Strength
- Master-crafted Perks: Crushing Heel, Perpetual Strength, Swift Recovery
- Artificer Perks: Reverberating Impact, Chaos Slayer, Hard Target, Saw Blade, Tyranid Slayer, Minoris Slayer
- Relic Perks: Trampling Stride, Majoris Slayer, Momentum Gain, Full Throttle, Extremis Slayer, Kill Streak
Combat Knife (Vanguard, Sniper)
- Standard Perks: Armored Strength, Perpetual Strength
- Master-crafted Perks: Sharp Impact, Perpetual Strength, Kinetic Energy
- Artificer Perks: Shadow Stab, Chaos Slayer, Shoulder Bash, Tyranid Slayer
- Relic Perks: Tide of Battle, Terminus Slayer, Hard Target, Reeling Blow, Extremis Slayer, Kill Streak
Thunder Hammer (Assault)
- Standard Perks: Armored Strength, Perpetual Strength
- Master-crafted Perks: Calm Before the Storm, Perpetual Strength, Extremis Slayer, Fast Preparation, Shattering Impact
- Artificer Perks: Reclamation, Armored Strength, Chaos Slayer, Hard Target, Seismic Chain, Perpetual Strength, Tyranid Slayer, Kill Streak
- Relic Perks: Patience Rewarded, Majoris Slayer, Reeling Blow, Aftershock Improved, Minoris Slayer, Dead End
Power Sword (Bulwark)
- Standard Perks: Armored Strength, Perpetual Strength
- Master-crafted Perks: Master of Offense, Perpetual Strength, Momentum Gain, Master of Defense, Tranquility
- Artificer Perks: Fencing Blade, Chaos Slayer, Hard Target, Slashing Blade, Tyranid Slayer, Kill Streak
- Relic Perks: Reeling Blow, Majoris Slayer, Terminus Slayer, Speed Restoration, Cutting Edge, Extremis Slayer, Minoris Slayer, Power Restoration
Power Fist (Assault, Bulwark)
- Standard Perks: Armored Strength, Perpetual Strength
- Master-crafted Perks: Swift Recovery, Heavy Preparation, Perpetual Strength
- Artificer Perks: Focused Intention, Chaos Slayer, Combo, Rally, Tyranid Slayer, Concussive Impact
- Relic Perks: Tide of Battle, Majoris Slayer, Reeling Blow, Ground Shake, Minoris Slayer, Heavy Armament
This comprehensive guide to Warhammer 40,000: Space Marine 2 weapons and perks provides the knowledge you need to equip yourself for any challenge. Purge the Xenos and Chaos filth in the name of the Emperor!