Call of Duty: Modern Warfare 2’s multiplayer builds upon its predecessor, offering a familiar yet refined experience. While quality-of-life improvements, new modes like Prisoner Rescue, and expanded features are welcome, this sequel feels more like an iterative update than a revolutionary overhaul. Whether this appeals to you will depend on your Call of Duty preferences.
The fast time-to-kill and toned-down movement system are immediately noticeable. While still allowing for dynamic maneuvers, the extreme sliding and jumping of previous titles are dialed back, promoting a more tactical approach. Infinity Ward aims for a balance between realism and fast-paced action. It’s not as strategic as Rainbow Six, but neither is it the explosive frenzy of the original Modern Warfare trilogy.
Eliminating opponents is swift and satisfying. A few well-placed bullets from an AR or SMG, one or two shots from a handgun, or a single, precise rifle shot can take down an enemy. The emphasis on quick reflexes makes each kill feel earned and rewarding. The impactful sound design and animations further amplify this sense of accomplishment.
altA soldier performing a melee attack in Call of Duty: Modern Warfare 2.
Weapon customization remains a core element, with the Gunsmith feature significantly expanded. The traditional linear unlock system is now supplemented by a platform-based progression system. Each weapon platform, like the Kastov 762 (essentially an AK-47), has multiple receivers that transform it into different weapon types, such as ARs, SMGs, and even an LMG. This interconnected progression system encourages experimentation with various weapons. While this adds depth to the customization process, it can also feel cumbersome, requiring significant grinding to unlock specific configurations.
The recently re-enabled “tuning” feature further complicates weapon customization. This system allows for fine-tuning weapon stats through adjustable sliders, impacting attributes like ADS speed, recoil, and bullet velocity. While offering granular control, its complexity may overwhelm some players.
altPromotional image showcasing Call of Duty: Modern Warfare 2 gameplay.
Unfortunately, several key features are currently missing or temporarily disabled, including the barracks menu for stat tracking and the pinging mechanic. The absence of basic features like KD ratio tracking is a significant oversight for a premium title. These issues, alongside the temporary removal of core mechanics, suggest a rushed release.
Inconsistent footstep audio is a persistent problem, hindering situational awareness and leading to frustrating deaths. While loud footsteps can make tactical movement challenging, the inconsistency and occasional audio inversion create significant gameplay imbalances. This issue is particularly perplexing considering the otherwise impressive sound design.
altA screenshot from the Warzone 2 map, featuring vehicles and buildings.
The map design is also a mixed bag, ranging from decent to some of the worst in the franchise. None of the ten multiplayer maps are particularly memorable, lacking distinct character and strategic depth. Maps like Santa Sena Border Crossing, with its chaotic vehicle-filled layout, and Taraq, a sprawling desert landscape with little direction, exemplify the design shortcomings.
altAn aerial view of a city in Warzone 2, showcasing the urban environment.
Further compounding these issues are problematic spawns, often placing players near enemies or even on the wrong team. These inconsistencies detract from the overall experience.
Call of Duty: Modern Warfare 2’s multiplayer provides enjoyable, albeit mindless, fun and ample grinding opportunities. It’s a refinement of its predecessor, not a reinvention. However, flawed design choices, forgettable maps, and missing features hold it back from greatness. While enjoyable in the short term, it falls short of the legacy of its iconic namesake.
Rating: 3.5/5
Call of Duty: Modern Warfare 2 is available on Xbox One, Xbox Series X|S, PS4, PS5, and PC. An Xbox Series X|S review copy was provided by the publisher.