Released into early access just last week, Path of Exile 2 has been met with positive reception. The refined top-down RPG gameplay from the original Path of Exile incorporates exciting new features, including new classes and couch co-op. As development progresses, players can anticipate regular updates like this one, designed to address key issues before the full release. Path of Exile 2‘s first substantial patch is available now, fixing several bugs and implementing player-requested features such as fast travel between checkpoints and more affordable Passive Point Respeccing.
Patch 0.1.0e, announced via the official Twitter/X account, is now available for download. The highly anticipated fast travel option allows players to quickly move between checkpoints, eliminating tedious backtracking. Another significant improvement addresses the cost of Passive Point Respeccing, a concern raised by many players. High-level players will now experience a substantial 40-50% reduction in gold cost for respeccing during early to mid-endgame progression. Furthermore, endgame balance adjustments have been made, including reductions in Chaos Damage aggressiveness and map elemental penalties.
General Improvements in Patch 0.1.0e
- Fast Travel: Players can now quickly navigate between checkpoints using the map overlay. Additional checkpoints have been added to area entrances and exits, facilitating exploration.
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Reduced Respeccing Costs: The gold cost for Passive Point Respeccing has been significantly reduced, particularly for higher-level characters.
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Skill Information Shortcut: Right-clicking a skill on the skill bar now displays advanced information.
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Gamepad Flask Comparison: Players using gamepads can now compare equipped flasks.
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Currency Exchange Addition: Chance Shards have been added to the currency exchange.
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Guild Hideout Access: A button to travel directly to the Guild Hideout has been added to the Waypoint interaction.
Endgame and Monster Balance Changes
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Map Elemental Penalties: Elemental resistance penalties on Tier 6 and higher maps have been standardized to the Tier 1 value.
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Monster Critical Strike Damage: Monster critical strikes now deal 40% less bonus damage.
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Chaos Damage Scaling: Chaos Damage scaling in the endgame has been reduced.
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Runed Knight Abilities: The Ground Laser and Ground Lightning abilities of the Runed Knight in Expedition Encounters now deal less damage.
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Waystone Modifier: The Burning Ground Waystone modifier no longer scales in area with higher tiers.
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Siphons Flask Charges Modifier: This monster modifier now drains significantly fewer flask charges per second.
Trial of the Sekhamas Improvements
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Honour Damage Scaling: Honour damage now scales down based on distance to enemies, reducing damage taken at close range.
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Honour Damage and Resistance Bug Fix: A bug affecting Honour damage and resistance calculation has been addressed.
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Skitter Golem Attack: Skitter Golems now explode instead of using basic attacks.
Skill Balance Adjustments
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Ice Shot: Ice Shot projectiles are now smaller and travel further.
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Barrage: Barrage now has less damage reduction on barraged attacks and increased base repeats.
Support Gem Changes
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New Support Gems: Tremors and Bidding support gems have been added.
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Exposure Support Gems: Fire, Lightning, and Cold Exposure support gems no longer penalize damage but have an increased mana cost multiplier.
Bug Fixes and Other Improvements
Numerous bug fixes have been implemented, addressing issues related to unique items, Atlas passives, Demon Form, monster respawning, skill gem leveling, and various other gameplay mechanics. Several client and instance crashes have also been resolved. These fixes and improvements contribute to a more stable and enjoyable gaming experience.