Nvidia’s Deep Learning Super Sampling (DLSS) technology has received a subtle yet potentially significant update with version 3.8.10, bundled within the GeForce 566.14 driver. While not introducing groundbreaking changes, the update has notably reduced the size of the DLSS package, prompting speculation about improvements in efficiency and usability.
The key change appears to be a simplification of DLSS presets. Previously, Nvidia offered a range of presets (A through D) catering to different performance and quality balances, addressing issues like ghosting and optimizing for fast-paced gameplay. The latest driver streamlines these options, replacing them with just two active presets (E and F) and one inactive preset (G).
A table filled with plates in Alan Wake 2.Alan Wake 2 showcasing detailed environments. Image Credit: Jacob Roach / MaagX
According to reports, preset E now serves as the default for Performance, Balanced, and Quality modes, prioritizing image stability. Preset F, on the other hand, focuses on ultra-high performance and Deep Learning Anti-Aliasing (DLAA), maximizing frame rates. Preset G currently remains unused.
This reduction in presets not only shrinks the DLSS 3 package size but also simplifies the optimization process for both gamers and developers. Instead of navigating multiple presets with varying effects, users can now choose between two clearly defined options, focusing either on visual fidelity or frame rate.
While this simplification might limit granular control for advanced users, it potentially streamlines the overall experience for the majority of gamers. It also potentially paves the way for more efficient implementation and optimization of DLSS in future games. Furthermore, using third-party tools to manually adjust DLSS profiles outside of in-game settings can sometimes trigger anti-cheat systems in certain titles, highlighting the benefits of simplified, official presets.
This update to DLSS 3 arrives amidst speculation regarding the upcoming DLSS 4, expected to debut alongside Nvidia’s RTX 50-series, potentially in January. The simplification seen in DLSS 3.8.10 could be a precursor to further advancements and optimizations in future iterations of this performance-enhancing technology.