Nickelodeon All-Star Brawl surprised many by bringing together a diverse cast of characters from Nickelodeon’s extensive cartoon library for a platform fighting game. While the original release lacked features and characters, developers Fair Play Labs and Ludosity (creators of Slap City) eventually realized the game’s potential. Nickelodeon All-Star Brawl 2 capitalizes on that potential, exceeding expectations and offering a significantly upgraded experience.
The core gameplay remains familiar: enter the arena, inflict damage, and knock opponents off the stage for a KO. While the original game boasted a final roster of 25 characters (including DLC), All-Star Brawl 2 launches with 25 base characters. While some characters from the original are absent (like Helga and CatDog), they are replaced by exciting newcomers from classic franchises. The immediate standout is the unique playstyle of each character.
alt text: Manny Rivera from El Tigre attacking with his claws in Nickelodeon All-Star Brawl 2
Each new addition brings fresh mechanics. El Tigre’s Manny Rivera (or rather, Manuel Pablo Gutierrez O’Brian Equihua Rivera, as the announcer declares) boasts surprising reach with his claws and stretchy limbs. Jimmy Neutron can summon Goddard, offering a unique ranged attack option. Daggett and Norbert from The Angry Beavers function as a dynamic tag team, adding another layer of strategic gameplay.
The roster continues to blend traditional fighting characters (Aang, Korra, Azula) with unexpected additions like Squidward and Gerald. Each character has a unique gimmick that encourages exploration and mastery. Learning Korra’s projectile attacks or managing Ember’s ghostly meter offers rewarding depth, amplified by the pervasive fan service.
Returning and new characters alike feature updated animations and movesets packed with Easter eggs. SpongeBob’s charged attack, complete with his iconic “Imagination” rainbow, is a prime example. Beyond the visuals, the gameplay mechanics have received significant improvements. While some animation stiffness remains, it’s a considerable upgrade from the original.
alt text: Patrick Star using a special attack in Nickelodeon All-Star Brawl 2
The expanded combat options are a major highlight. Light attacks have combo potential, special attacks return, and heavy attacks now offer chargeable variations for increased damage. Movement options have also improved, with the addition of dodge rolls and mid-air dodges. The most significant addition is the Slime Meter.
Functioning similarly to an EX meter in other fighting games, the Slime Meter enhances gameplay. It can power up attacks, cancel actions, counter successful blocks, or unleash devastating super moves with cinematic flair. While the item selection isn’t as fan-service focused, they offer additional strategic opportunities.
alt text: Two characters fighting in Nickelodeon All-Star Brawl 2
Beyond the refined gameplay, All-Star Brawl 2 introduces a full Campaign mode. Centering around Danny Phantom villain Vlad Plasmius, the Campaign provides a structured introduction to the game’s mechanics. Starting with SpongeBob, players navigate randomized matches, earning Blimps, Slimes, and Splats to unlock perks and enhance their campaign experience.
The Campaign comprises 12 rounds of fights and perk opportunities, requiring three completions to confront Vlad. Two further playthroughs unlock the full story. While not narrative-heavy, the Campaign provides ample fan service with appearances from non-playable characters and boss battles against Vlad, King Jellyfish, and The Flying Dutchman.
Nickelodeon All-Star Brawl 2 showcases a significant improvement over its predecessor. The increased attention to detail, expanded gameplay, and full Campaign mode create a complete and engaging experience. While minor animation stiffness persists, the game offers undeniable fun for Nickelodeon fans and fighting game enthusiasts.
Rating: 4 out of 5
Nickelodeon All-Star Brawl 2 is available digitally on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC. A physical release is scheduled for December 1st. This review was conducted on PlayStation 5 with a code provided by the publisher.