Relics in Smite 2 are powerful active items that can dramatically impact the flow of battle. These abilities, available on long cooldowns, can be game-changers when deployed strategically. This guide details each Relic currently available in Smite 2, providing practical examples of their effective use.
Purification Beads: Breaking Free
Purification Beads grant CC immunity for 2 seconds.
Cooldown: 150 seconds
- Countering Ares’s Ultimate: Ares’s ultimate pulls in nearby enemies, leaving them vulnerable to follow-up attacks. Activate Purification Beads just as his chains connect to negate the pull and avoid potential death.
- Escaping Fenrir’s Grasp: Fenrir’s ultimate allows him to grab and relocate an enemy. Use Purification Beads immediately upon being grabbed to break free and return to safety.
- Resisting Medusa’s Gaze: Medusa’s ultimate inflicts significant damage and stuns. Activate Purification Beads as she initiates her attack to avoid the stun and mitigate the damage.
Blink Rune: Instant Relocation
Blink Rune teleports you to a targeted location up to 5.6m away, usable in or out of combat, even while using another ability.
Cooldown: 240 seconds
- Securing Kills: Blink forward to close the gap on a fleeing enemy and secure the kill with a final ability.
- Escaping Danger: When surrounded by enemies, blink to create distance and avoid imminent death.
- Bypassing Obstacles: Use Blink Rune to navigate through Ymir’s ice walls or other impeding obstacles.
Aegis of Acceleration: Strategic Invulnerability
Aegis of Acceleration grants damage and healing invulnerability for 1.5 seconds, preventing actions (except movement). Each instance of damage taken during this period grants 7% movement speed for 6 seconds (up to 3 stacks).
Cooldown: 140 seconds
- Surviving Fatal Blows: Activate Aegis just before a lethal attack connects to nullify the damage and survive.
- Mitigating Area-of-Effect Damage: Use Aegis to avoid significant damage from abilities like Vulcan’s ultimate.
- Negating Chaac’s Ultimate: Activate Aegis to avoid the damage and silence from Chaac’s powerful ultimate.
Phantom Shell: Shielding Allies
Phantom Shell shields yourself and nearby allies (5.6m radius) for 100 health + 15 per level for 4 seconds. Affected allies also take reduced damage from basic attacks (20% + 1% per level) and can pass through players and player-made barriers.
Cooldown: 120 seconds
- Protecting Teammates: Shield a vulnerable teammate from incoming damage.
- Mitigating Tower Damage: Use Phantom Shell to survive tower fire after a risky dive.
- Escaping Odin’s Ring: Activate Phantom Shell to allow yourself and allies to pass through Odin’s ultimate ability.
Sundering Arc: Burst Damage and Jungle Clear
Sundering Arc deals significant true damage to Jungle Monsters and Bosses (175 + 25 per level, 500 at level 13+). It also deals 25 + 4 true damage 3 times over 2 seconds to enemy gods.
Cooldown: 120 seconds
- Rapid Jungle Clear: Quickly clear jungle camps for yourself or allies.
- Securing Low-Health Kills: Finish off low-health enemies when out of mana or abilities.
- Contesting Jungle Bosses: Use Sundering Arc to secure last hits on objectives like the Fire Giant or Gold Fury.