The open-world zombie slayer, Dead Island 2, has received a new update (#7) across all platforms: PS5, PS4, Xbox, and PC. Developer Dambuster Studios continues its commitment to supporting the game, addressing bugs and improving stability even nearly two years after its release. Following the substantial October update introducing New Game+, this patch focuses primarily on resolving issues stemming from the previous update and enhancing the overall gameplay experience.
This update, available for download now, prioritizes bug fixes and quality-of-life improvements, particularly within the Neighborhood Watch mode. A significant fix addresses achievement unlocking issues that some players have encountered. Beyond this, Dambuster Studios has implemented various smaller refinements to enhance gameplay smoothness and stability.
For a comprehensive overview of the fixes implemented in Dead Island 2 Update #7, the complete patch notes are detailed below.
Dead Island 2 Update #7 Patch Notes: Bug Fixes and Enhancements
General Improvements
- Resolved an issue preventing achievements from unlocking correctly.
- Implemented numerous fixes to address crashes and enhance overall game stability.
- Fixed keycard door interaction problems in the side quest “Dez and The Mother Of Satan.”
- Corrected an issue where the “Battering Ram” skill card failed to increase Ram’s skill damage.
- Resolved broken interactions with portable toilet doors.
- Fixed the appearance of invisible zombies during portable toilet ambush events.
- Addressed an issue where players could become stuck when using the fury pounce ability from elevated surfaces.
- Fixed a problem where uncollected journals during “Drunk and Disorderly” prevented 100% journal completion.
- Resolved various tutorial pop-up issues.
- Addressed an issue where players could be locked out of playing the Haus expansion together after fast traveling out of the expansion due to DLC quest mismatches on invitations.
Neighborhood Watch Enhancements
- Fixed an issue where the host experienced an infinite loading screen after a client lost connection in the mission select screen.
- Resolved a problem where remaining players were stuck “Waiting for squadmates” if a client left without completing the Results flow.
- Fixed broken inventory slot formats for clients after completing a full Neighborhood Watch run.
- Added a confirmation message when leaving a session in the post-shelter defense score screen.
- Implemented various audio fixes for music, sound effects, and voice lines during gameplay.
- Corrected an issue where the “Chonky Cats” perk didn’t provide knockdown immunity.
- Addressed the Neighborhood Watch difficulty imbalance when the active main game save was NG+.
- Fixed an issue where some ability buffs didn’t apply to recently revived players.
- Resolved various issues where players could get stuck after vaulting through windows.
- Fixed a problem where ranged weapon magazine sizes could temporarily reset to default after specific actions.
- Addressed issues with players falling out of bounds.
- Fixed a progression-blocking issue in the “Pizza Party” mission where a target enemy could fall through the map during the “Kill the previous customers” objective.
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Resolved various rendering issues.
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Fixed persisting objectives in the “Crowd Control Control” mission after failing the mission.
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Addressed missing mission markers in various missions.
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Fixed a functionality loss issue caused by sliding with the Medic’s “Charging Bonesaw.”
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Resolved persisting and missing UI and VFX elements.
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Fixed improper functionality of “Shoving,” “Slammin’,” and “Charging Bonesaw” during medkit healing animations.
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Corrected the report card not updating in the front end.
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Addressed an issue where some traps weren’t removed after a mission ended.
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Fixed an issue where the session day didn’t end instantly if a player was downed while another player was in the exit travel circle.
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Corrected the Bond gain message with the “Spirit of the Bobcat” perk, increasing it from 15 to 18.
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Fixed the ability to charge a heavy attack while holding the trap building tool.
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Addressed incorrect grading for some missions.
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Resolved the inability of the “hunting knife” to trigger electric boxes.
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Fixed instances where enemies couldn’t reach the player.
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Addressed issues with picked-up items being placed in designated spots.
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Fixed an issue where “Calculated Clapback” didn’t guarantee critical hits for clients using ranged weapons.
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Resolved a problem where only the host was stalked by the butcher after the Stalker Meter filled up in 2-player co-op.
This update demonstrates Dambuster Studios’ ongoing dedication to refining and improving the Dead Island 2 experience. By addressing these bugs and implementing quality-of-life changes, they aim to provide players with a smoother, more stable, and ultimately more enjoyable zombie-slaying adventure.