PlayStation players of Disney Dreamlight Valley have been eagerly awaiting cross-save functionality. Gameloft, the game’s developer, has been fielding questions about this feature for quite some time, with the initial target being the end of 2024. Unfortunately, a recent update confirms that this deadline will not be met.
Currently, PlayStation is the only platform without cross-save support for Disney Dreamlight Valley. Players on other consoles can easily transfer their progress between PC and their chosen system. Gameloft had aimed to resolve this disparity for PlayStation users in 2024.
While cross-platform play was successfully introduced for PlayStation users this summer with the Dapper Delights update, enabling them to play with friends on other consoles, this is distinct from cross-save. Cross-save allows players to use the same save file across different platforms, a feature still unavailable for PlayStation users.
A recent hotfix announcement revealed that the Disney Dreamlight Valley developers are still working through “technical challenges” related to implementing cross-save on PlayStation. The announcement reiterated the team’s commitment to this feature and thanked players for their patience, but no revised timeline has been provided.
December Hotfix Addresses Key Issues and Adds Crafting Recipes
While the PlayStation cross-save issue persists, the recent hotfix addresses several other important bugs and introduces valuable additions for players across all platforms. For the complete list of changes, see the official December 12th Hotfix patch notes.
New Crafting Recipes
- Players can now craft Storybook Magic from Snippets at Crafting Stations.
- A new recipe for a Training Manual for the Snippet Catching role has been added to Crafting Stations.
Bug Fixes and Improvements
- “Yes, Your Lugubriousness” quest: Resolved an issue where Ursula’s Note could become inaccessible in Ursula’s Cave.
- “An Old-Fashioned Heist” quest: Modified quest requirements so tracking and other quest completions are no longer necessary for Flynn to appear in Maleficent’s vault.
- “Losing Your Marbles” quest: Fixed an issue preventing Hades from appearing.
- “A Long-Awaited Invitation” quest: Fixed issues with Maleficent spawning out of bounds and her map icon appearing incorrectly.
- “Collect ‘Em All: Attic Mode” quest: Addressed an issue where an Alien Toy could become stuck.
- “The Woven Bridge” quest: Fixed an issue where a spiderweb could drop into an unreachable area.
- Resolved an issue in Reorder Stories that could cause players to get stuck.
- Fixed the missing hotkey display for navigating to the Dreamlight or Star Path menus in the “Duty Completed” popup.
- Fixed a menu highlight issue in the Event menu.
- Prevented Sticky Traps from being placed in the base village and Eternity Isle.
- Corrected a memory requiring an incorrect number of pieces.
- Fixed the visual appearance of the Newspaper Dress.
- Corrected the delivery of mail for one of Pumbaa’s questlines.
- Fixed the spawning issue with Trumpet Snails.
- Ensured rainy weather waters crops on Floating Islands.
- Resolved a soft lock issue involving a first-person view.
- Restored the missing Frost & Fairies Star Path filter in the Furniture and Wardrobe menus.
- Fixed the unavailability of Wallpaper and Flooring in Scrooge McDuck’s Store.
- Addressed an issue causing large save files and Initialization Error #1.
- Corrected the size of the Winter Swing furniture.
- Adjusted the positioning of the Edna Testing Machine furniture.
- Reduced NPC loading to improve lag.
- Opened up an inaccessible area in the Fallen Fortress.
- Removed fog from the Scramblecoin board.
- Fixed the persistent red notification dot on the events tab.
- Resolved a crashing issue when entering houses with specific items placed inside.
- Further removed pork-containing dishes from Pumbaa’s restaurant and gift requests.
The December hotfix for Disney Dreamlight Valley brings welcome improvements and addresses several persistent issues. While the delay in PlayStation cross-save is disappointing, the developers’ continued commitment to the feature offers hope for its eventual implementation.